Making sense of the Mayhem: A look at all the new additions in Apex Legends eighth season
A new Legend, a blown-up map, Ranked changes, another weapon, more cosmetics, and even an entirely new platform launch. Respawn really brought the heat this time.
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Dinosaurs, Xbox Game Pass and Jeff Goldblum: A chat with Frontier Developments on all things Jurassic World Evolution
With the dinosaur park building simulator now being on Xbox Game Pass, we caught up with game producer Brendan Morgan to chat about all things Jurassic World Evolution.
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Ben Lyons
What we would like to see for the console version of League of Legends: Wild Rift
With Wild Rift now available in most places around the world, I thought about what would be ideal for the console version of the Riot MOBA.
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Ben Lyons
Upgraded and Enhanced: Should you revisit God of War on PS5?
Kratos and Atreus are back and looking better than ever.
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Ben Lyons
Bringing Legends to life: A chat with the team behind Apex Legends' storytelling
We caught up with a bunch of developers from Respawn Entertainment to chat Apex Legends' narrative.
Text: GR Staff
Expanding, inspirations and collaborating: an interview with the Dead by Daylight developer
We spoke with Dave Richard, the creative director behind Behaviour Interactive's Dead By Daylight.
Upgraded and Enhanced: Is Star Wars Jedi: Fallen Order worth revisiting on Xbox Series X?
The title recently received several next-gen improvements and we've been busy putting them to the test.
Text: Kieran Harris
Chatting with Team Ninja about Nioh 2 - The Complete Edition
Recently, we were able to speak to Fumihiko Yasuda, Game Director on the PC version.
Text: Kieran Harris
Is it worth playing Cyberpunk 2077 on Xbox Series X today?
Magnus has been waiting to start the game until after Hotfix 1.06, and is now giving his thoughts.
The State of Overwatch
After nearly five years, we took a look back at Overwatch to see how it stacks up today.
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Ben Lyons
GOTY 2020: #1 - The Last of Us: Part II
Naughty Dog has done it again.
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Ben Lyons
GOTY 2020: #3 - Ghost of Tsushima
Sucker Punch took us back to 13th century Japan, and we don't think we want to come back.
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Ben Lyons
GOTY 2020: #5 - Doom Eternal
The finest shooter we have played all year narrowly cracks our top five.
Text: Kieran Harris
GOTY 2020: #8 - Assassin's Creed Valhalla
It wouldn't be ridiculous to suggest that Valhalla is the best example of an Assassin's Creed game ever.
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Ben Lyons
GOTY 2020: #10 - Final Fantasy VII: Remake
Square Enix set out to bring a beloved title to the modern day, but what was delivered was so much more.
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Ben Lyons
Fallout 76 - the past, present and future of Appalachia
We got the opportunity to speak to Project Lead Jeff Gardiner and Senior Quest Designer Brianna Schneider following the launch of the recent Steel Dawn expansion.
Text: Kieran Harris
It Takes Two: Interview with Josef Fares
We talk with the charismatic game director about his upcoming project - the genre bending co-op platformer It Takes Two.
Immortals: Fenyx Rising - A roundtable with the creators of a world of Gods and monsters
We listened to the Immortals: Fenyx Rising developers chat, before speaking one-on-one with the Narrative Director, Jeffrey Yohalem.
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Ben Lyons
Call of Duty: Black Ops Cold War Multiplayer Interview
We threw some questions at Black Ops Cold War's Lead Designer Tony Flame about what makes this multiplayer better than previous Call of Dutys.
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Ben Lyons
Apex Legends Season 7 - Ascension Interview
We spoke with the Game Director on Apex Legends, Chad Grenier about all things Season 7.
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Ben Lyons
PGA Tour 2K21 - An Ace of An Interview
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
Batman is Dead: WB Montréal on Gotham Knights
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
Text: Mike Holmes
Control, Alan Wake and AWEsome Theories
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.
Text: Lisa Dahlgren
A Definitive Interrogation: Hangar 13 on the Return of Mafia
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
Text: Mike Holmes
Comms Chatter: Ian Frazier on Star Wars: Squadrons
After playing Squadrons during a recent hands-on event, we had the chance to talk with the game's creative director.
Text: Mike Holmes
Eight Sneaky Beginner Tips for Ghost of Tsushima
Jin Sakai is facing an almost insurmountable task and he needs all the help he can get.
Text: Stefan Briesenick
Everything We Know About Assassin's Creed Valhalla (So Far)
Ahead of Ubisoft Forward, here's everything the publisher has shared publically about the next Assassin's Creed.
Text: Islem Sharouda
Experiment 101 on the DNA of Biomutant
We caught up with producer Stefan Ljungqvist and discussed the various ingredients that are going into the promising open-world action-RPG.
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Jonas Mäki
Just One More Turn: Checking in on Civilization VI
With the release of the New Frontier Season Pass, and following the latest Community Update, we've been checking back in on Civ 6.
Text: Mike Holmes
Exploring Cyberpunk's Night City with CD Projekt Red
After playing through the first four hours of CD Projekt Red's Cyberpunk 2077, we had the pleasure of chatting with level designer Max Pears about what we played.
Text: Lisa Dahlgren
Marvel's Avengers: Thoughts From the War Table
Eirik highlights five things he liked as well as a handful of concerns after talking with Crystal Dynamics and seeing more of the super-powered online action-RPG.
Lost in Random: Zoink on Rolling with the Punches
After its announcement during this month's EA Play, we caught up with Klaus Lyngeled and Olov Redmalm from Zoink Games to find out more about the studio's striking new adventure.
Text: Mike Holmes
Crash Bandicoot 4: It's About Time Mixes the Old and the New
We've had a chat with Toys for Bob's Paul Yan, and the new Crash looks like it will be worth the wait.
The Last of Us: Part II Spoiler-Free Tips and Tricks
Need help surviving the post-apocalypse? We're here to help after playing through all the difficulties and getting the platinum.
Kenji Anabuki talks Scarlet Nexus and its Brainpunk Future
Bandai Namco takes advantage of the imagination of the human brain and creates an action-RPG in which we use our mind to secure the future of mankind.
Text: Stefan Briesenick
Five Great Side-Quests from The Elder Scrolls Online: Greymoor
The campaign in Greymoor is great, but some of the side-missions are even better. That being the case, Anne has some recommendations to make.
Text: Anne Zarnecke
Game On: V1's Marcus Lehto on Disintegration
It's time for boots on the ground and cycles in the air as the debut game from V1 Interactive is readied for takeoff.
Text: Mike Holmes
Fighting Dishonourably: Talking Ghost of Tsushima with Nate Fox
The last big PS4 exclusive is nearly upon us. We sat down with game director Nate Fox to talk about the brutal battles, open exploration and North Star for Ghost of Tsushima.
Game On: A Story Worth Telling - Naughty Dog on The Last of Us: Part II
It's finally time to continue Ellie and Joel's story. We had a chance to discuss The Last of Us: Part II with game director Kurt Margenau.
Game On: The Past & Present of Final Fantasy VII: Remake
Square Enix has redefined what players should expect from the remakes of the future, Final Fantasy or otherwise.
Text: GR Staff
Secret Summer Games
With so many plans up in the air this summer, there are plenty of games still to be announced. Here are just a few of them...
Game On - Pressing Restart
We're changing our plans this summer. Here's everything you need to know.
Text: Mike Holmes
King of the Couch: The Best Local Multiplayer Games for PS4
Updated for 2020: We look at a mix of the best competitive local multiplayer games, and the finest couch co-op.
Text: Gamereactor Staff
Ten Hidden Gems on PlayStation Now
There are plenty of stellar experiences just waiting to be discovered on Sony's subscription service.
Paula Garcés: Hollywood Actor, Video Game Producer, and Warrior
We talk to the woman behind Aluna: Sentinel of the Shards, the action-RPG adaptation of her own comic book.
Text: Marc Torres
Ludvig Forssell on the Weird and Wonderful Sounds of Death Stranding
Death Stranding scooped a host of awards last year, and Ludvig Forssell is the brains behind the beauty. But how did he gather such an eclectic soundtrack?
Text: Luke Phelps
Epic Adventures to Play in Isolation
In these days of self-isolation, we've pulled together a list of games that are as great as they are huge. If you've got a few hours to kill, we've got you covered.
Text: Mike Holmes
Surviving Hell: Getting Started in Doom Eternal
We've collected together some tips that should help you get to grips with id's stellar new shooter.
Text: Mike Holmes
Doom Slayer: A Demon's Worst Nightmare
We reflect on the origin, legacy, and current status of Doom's iconic Marine.
Music in Games: Poets of the Fall on Working with Remedy
We caught up with the popular and ever-evolving Finnish rock band Poets of the Fall and discussed their work on Remedy's games over the years.
Text: Lisa Dahlgren