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Kingdom Come: Deliverance

Every action in Kingdom Come: Deliverance will be significant

From the clothes you wear to the people you talk to.

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Kingdom Come: Deliverance is an upcoming medieval RPG from the folks over at Warhorse Studios, but unlike most games with a medieval setting, they've opted to not implement any element of magic or fantasy. Whether they'll manage to pull it off is one thing, and we had the chance to grab a quick chat with two of the developers, Adam Sporka and Michel Hapala, at E3 to talk about the game, including the different options and consequences there will be.

"There are definitely always multiple ways for how to solve quests," replied Michel when asked about the choices in the game. "You can solve it by, you know, beating someone up, you can solve it by acquiring your friends to beat that guy up, you can see into his house and get the stuff that you need for example. There will definitely be consequences to your actions, there are factions in the game so people will like you more or less.

"There will be consequences to what you wear, we have a stat called conspicuousness, so it depends on what you wear, if you have metal armour and a sword up front then people will run away from you, but if you have some good looking clothes, people will like you more, they will talk to you more, they will give you discounts in shops and this kind of stuff."

Adam Sporka went on to say that most of the content for the game is completed, and from now until release they're focusing on optimisation and bug fixing. Check out the full interview below and let us know what you think in the comments.

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Kingdom Come: Deliverance

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Kingdom Come: DeliveranceScore

Kingdom Come: Deliverance

REVIEW. Written by Mike Holmes

"Despite some frustrations, upon reflection, there's a lot to like about this medieval adventure."



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